Tuesday, September 13, 2016

Road Rash review

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"HEADS UP!"

I've thoroughly enjoyed reviewing the many ports Electronic Arts did of their 3DO projects; unless I'm very mistaken most of EA's games released during the first year of the PSX/Saturn 32-bit cycle were 3DO ports. Common sense says that since very few Americans bought into Trip Hawkins' vision of gaming, these titles would enjoy new life and strong sales on better-selling systems. I don't know about you, but this theory is flawed by the fact that it is early adopters that keep a new product in business (you know, the 80 percent sales done by 20 percent of the consumer base?), and many of those who got a 3DO moved to Saturn and found the exact same game with minor upgrades. "Road Rash", sadly, fits the bill to perfection and doesn't deserve to be sought by those who have held onto your 3DO and a copy of the game. Saturn newbies, though, should read on and see if this title is worth the $20 bucks many stores are asking for. I'd say go for it!

This title was the first A-caliber game to reach 3DO back in August of 1994, and the end of the drought that plagued the machine since its introduction; slowly we started to get the likes of "FIFA Soccer '95", "Super Street Fighter II Turbo", "The Need For Speed", etc. An enhanced version of the best-selling Genesis game with no gameplay changes and multimedia improvements galore, "Road Rash" was to 3DO what "Virtua Fighter 2" was to Saturn and "Super Mario 64" was to the N64: da bomb! Eight different bikers, five different West Coast tracks (which can range from 5 to 15 miles depending on the challenge level you choose), and the ability to customize and upgrade your bike with all the cash you earn by finishing first. That of course assumes that you can survive your fellow biker's pushing and shoving, the motorcycle cop on your tail every other mile, and the traffic coming your way. Can you find the "Way"... the "Way of the Wa..."; done that already? Sorry!

GRAPHICS / VISUALS: B

Unlike "Shockwave Assault", "Road Rash" has a 3D engine that exploited the Opera system and got a sense of speed that, at the time, was unequaled in any other console system. The Saturn port duplicates that feel exactly like it did on 3DO, and that's a good thing considering "Space Hulk" looked worse on the newer machines. A few more frames were added to the animation of the bikers, and the scrolling of the background sky and picture are smoother; other than that, they're the same! The menu screens are filled with surreal punk art that depicts the Generation X attitude the game's going for, and in my case it puts me in the mood to kick serious asphalt! Axle and Pearl McHurdy must be destroyed, I'm telling you! Sadly, no new digitized art was added to the Saturn version.

The FMV cinematics made the cut with slight improvements in the compression; they are used to set up the game and to reward your victories and mock your failures. It's well edited (I should know, since that's what I do for a living) and can still get me chuckling: the trashy dame that sticks her high heel on your...ehh..."package", the cop that handcuffs you to the back of the car and drives away, the driver that leaves you for dead after a crash, etc. They're all a riot, and an adequate use of the Saturn's ability. I wonder, though, if it is all this FMV that makes the loading from the CD such a pain.

Since the original 3DO game wasn't polygon-based (the Opera system was, after all, a glorified sprite-moving machine), the sprites that compromise the layout of the five tracks may seem like old news in the era of "Ridge Racer" and "Manx TT". Trees, buildings, vehicles and other road-side attractions fly by at incredible speeds, but pixilate like a "Doom" reject when viewed up-close. The same goes for the pedestrians that'll get run over by you and your fellow bikers: at high speeds they resemble what they're supposed to be, but up-close that old lady is kinda-square if you ask me (Jo, jo, jo! I'm so funny!).

MUSIC / SOUND EFFECTS: B+

Game designers have to be careful, when they incorporate music into their games, not to appeal to too narrow an audience. After all, musical tastes are just as picky as movie, TV and gaming tastes. "Road Rash" has gone for the Gen.X slacker market, and with EA's partnership with A&M Records we get music from the likes of Therapy, Paw and Soundgarden. Would have been great to hear those tunes during the race, though, instead of the unoriginal but acceptable generic rock used during the race; the good tunes are relegated to the menu screens. The FMV and the gameplay effects are great: chains being struck against your bike, the siren of the cops as they approach your vehicle (and they vanish as you push the cop against an incoming truck...Hee Haw!), the punches and their kicks as they squeak through oil pools littering the roads, etc. As usual with all 32-bit titles released by Electronic Arts the Dolby Surround technology allows for a complete involvement in the race; the siren will increase or decrease depending on how far have you outrunned the law!

GAMEPLAY / FUN FACTOR: B+

Could easily be an A, but this game hasn't really evolved since the first Genesis title. Race, move left or right, punch and/or kick left and right, dodge traffic and WATCH OUT FOR THAT...TREEE! ("Thank you, Thank you very much! I'll be at the Hilton in Atlantic City on the 24th"). Still fun and still worth wasting a few hours in order to knock that cop off his bike; you couldn't get away with that in real life, which is why I love videogames. It is hard to get in the top three circle during a race if you engage in fighting, but as a straight racer the game's visuals just aren't compelling enough. Fighting is "Road Rash"'s middle-name, but you better be good at it because if you hit a wall or fall into a lake you may have to start all over empty-handed. I'd suggest you start racing as much as possible at the beginning of the game in order to build enough cash to upgrade or buy a new bike. That way you can kick ass and not worry about falling too far behind. You may run over as many pedestrians and old ladies crossing the streets on walkers as you please (sick!), with no worries until a cop lays a hand on you and to the patrol car's trunk you go!

Five courses are still better that two, even if the two are polygon-filled and have mirror variations ("Manx TT" anyone?). The courses have different terrains, have detours and are based (loosely!) on West Coast locations the California developers interact with. "The City" has scenes that are reminiscent of Highway 1 and Potrero Hill, real-life locations of San Francisco. "The Sierras" and "Napa Valley" are reminiscent of the coastal roads seen in Oregon and Washington State. Level-design can elevate a game like "San Francisco Rush" and "Powerslave" to a higher plane, and "Road Rash" has five courses that are extremely well-designed. The repeating scenery, though, can grow tiresome and boring (HINT: try to stop next to a cow and move slowly toward it; they'll act like an elephant seeing a mouse in a Warner Brothers cartoon).

OVERALL: B-

Needless to say, 3DO owners have been happy with their game for over three years now and don't need to trade it or unload it anytime soon (you couldn't get more that a couple of bucks anyway), since the Saturn version released in 1996 sports few noticeable improvements. Those new to "Road Rash"-ing can't do better than this title, since the only other alternatives in the genre are Sega-developed racers that emphasize speed over fighting: "Hang-On GP" (good graphics but awful controls sink this puppy fast!), and the recently-released "Manx TT". Although dated, a gamer who wants to kick butt and not get a split head in the process can do no better than "Road Rash" on Saturn (and PSX too!). The killer-app for the 32-bit console of yesterday is worth checking in the competing platform that will soon join it in gaming heaven. Who ever said life was fair? (Rush Limbaugh probably, but what does he know anyway?).
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Tuesday, August 9, 2016

‘Angry Birds Action’ Game Uses Augmented Reality to Promote Movie, Brand Tie-Ins

Rovio, the company behind hit mobile game “Angry Birds,” is set to release a new game ahead of the debut of “The Angry Bird Movie.” The game, “Angry Birds Action,” isn’t simply a tie-in with the movie but rather a marketing tool that cleverly harnesses the franchise’s line of merchandise for an extensive augmented-reality promotion — to let fans virtually interact with the characters.

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“We wanted to create something new and something that breached the digital and physical world,” said Rovio VP of games Miika Tams.

The “Angry Birds Action” game acts as a prequel to the movie, set to hit theaters May 20. Justin Chacona, digital marketing director for Rovio, said that the company’s first goal was to create a game that was fun and could stand on its own. It also wanted to create something that would complement the moviegoing experience, which is where Rovio’s “BirdCodes” enter the picture.

More than two dozen BirdCodes are planted across Angry Birds merchandise and promotional materials, all of which can be scanned through the “Angry Birds Action” game to unveil the augmented-reality bonuses and mini-games. Rovio is working with Zappar, an augmented-reality platform provider, to release some 1 billion BirdCodes for the promotion.

Rovio’s AR executions include scanning the instructions for one of the Angry Birds Lego sets to create a virtual replica that you can interact with, and a BirdCode on one of the movie posters that reveals a 360-degree interactive hut with all of the movie’s characters that you can manipulate and take photos and selfies with.

In addition, game players can access a Whac-a-Mole-style mini-game by scanning BirdCodes on McDonald’s Happy Meals, drink cups, wrappers and trayliners; a mini-game starring Red, Chuck or Bomb by scanning designs on H&M apparel; and the ability to fling virtual PEZ candies at pigs by scanning the codes on “Angry Birds Movie” PEZ dispensers.

The most interesting BirdCode is hidden in the end credits of “Angry Birds Movie.” Triggered by an inaudible watermark in the audio of the end credits, the game will unlock the notorious pigs — providing an incentive for fans to actually go see it in cinemas: “It’s truly a game-changer,” Tams said.

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The hidden credits watermark will also activate an end-credits scene: think the after-credits scenes popularized by Marvel, but without having to sit in the theater for an extra five minutes.

“This is a very, very big program but we think it is a wonderful complement to the experience of the film,” Chacona said. “We feel everything together builds a very cool and very unique experience that we haven’t seen before.

“Angry Birds Action,” developed by Tag Games, is available as a free-to-play download with optional in-app purchases. “The Angry Birds Movie,” animated by Sony Pictures Imageworks, features a voice cast that includes Peter Dinklage, Jason Sudeikis, Josh Gad, Danny McBride, Kate McKinnon, Bill Hader, Maya Rudolph, Keegan-Michael Key and Sean Penn.

Watch the trailer for “Angry Birds Action”: cool animal facts

Tuesday, July 12, 2016

Angry Birds Action! Review: Just how amazing is the new Angry Birds game?

Angry Birds Action was released last week and I immediately downloaded it to give it a try. Featuring the irritated fowls in a new setting and perspective, did this new addition to the franchise brighten up our day just a little bit more each time we play it? Let's find out shall we!

I can honestly say that this game in my opinion is one of the worst games that I have EVER played. I like the original Angry Bird game and a few of the different versions that all share the same premise:


* Pull back bird


* Destroy Piggies and as much of the items that surround them for the highest amount of points possible


* Repeat
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Angry Birds is a great time killer when you either don't have anything to do or are sitting on the toilet at work or at home. The simplicity of the game is what has made it so popular for so long. The problem is that Rovio has done the same thing over and over and finally decided to do something a little different this time around and unfortunately they struck out.



How awesome Angry Birds Action was supposed to be?

Let's start with the obvious, this game is trying too hard to be Candy Crush Saga. When you look at the level selector, it's almost a carbon copy of the "back and forth over the terrain get to the next dot level". Even the on-screen features reminded me more of Candy Crush than anything from Rovio by showing the little add for a "new game" or the invite friends to play tab. There is so much going on with the main screen that you almost don't know what to do or where to go, the screen is too cluttered.

Then it looks like they went with the standard five lives to start with instead you are given "Energy" and you are only given three. Three?! Are you kidding me Rovio?! It's not 2006 and I'm not playing Mafia Wars anymore. Three energy to use and each level whether pass or fail, costs one energy.

If you're good, you can play three levels and if not, you get three tries for one level before having to wait fifteen minutes for each of your energy to recharge. So you're looking at a forty-five minute wait time to play again.

Who came up with this idea and who approved it is what I'm wondering. My only explanation for this is they want you to ask your friends to play and send you energy or to buy extra energy yourself with IAP's. Angry Birds Action feels more like a Ponzi Scheme than an actual game.

Each level has two to three stages to it before you actually beat the level. Fail one and you just wasted one of your three precious energies and have to use another to try and beat it. Are you a perfectionist and want to three star every level? Even if you replay the level, you use one energy so good luck there.



Now I will say this, the levels have high detail and are colored beautifully but the actually gameplay makes it all worthless.


You pull back on the bird and let him run across the screen in an attempt to kill the piggies, save the eggs or "blow up the explosive crates". There were multiple levels where I had to hit and blow up explosive crates and that was it. What does that have to do with saving the birds eggs or beating up the piggies because they stole said eggs? These levels are pointless filler and nothing more. Someone looked at the game and said "we don't have enough levels, let's randomly add levels where they'll have to destroy stuff so it uses up their energy and then they'll have to buy more".


During the level, you usually get two to three birds with approximately three chances each to meet the objective for each part of the level's stages (totaling six to nine chances per stage).


Thankfully each stage of each level supplies you with a certain number of birds and it doesn't reflect the numbers from stage to stage. If that had been the case, I wouldn't have played it for nearly as long as I did.


The environment changes up the strategy of the game as well with the wind blowing you off course, fans that do the same and after each time you release a bird, a piggie plane drops random items on the board to either hinder or sometimes "help" you (I use help VERY loosely).


After each level once you earn your stars, you earn a key to use at each start. The keys unlock crates that will give you power-ups or gold that you can use to purchase other power-ups.


I am extremely disappointed with this game and I hope that the movie is at least somewhat watchable to make up for it, especially when the game offers you free energy to watch the trailers and just crams the movie itself down your throat while you are choosing your next level.


Take my advice and steer clear of this abomination that attempts to pass itself off as a game. However, if you must subject yourself to Angry Birds Action, you can download it for free off of Google Play. Perhaps this game will show up as another one of our series of humorous videos.

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Tuesday, June 28, 2016

Road Rash: Jail Break (game boy advance)

Road Rash: Jailbreak was published by Destination Software, Inc and developed by Magic Pockets SAS. The Gameplay was released on Sep 17, 2003 for Game Boy Advance platform.
Road Rash: Jailbreak for the GBA features the classic Road Rash gameplay; motorcycle racing on busy streets, with dirty tricks both allowed and expected. Several game modes are included. Wild Race is a basic race, just you versus several computer bikers in a race to the finish line. Use your fists or items you find along the way to knock opponents off their bike and into the hands of law enforcement. Cop Patrol puts you into the shoes of Marshall Lee, to take down those no-good motorcycling thugs. Time Attack is pure racing; just you, the road, and a ticking clock. Survival mode doesn't allow you to restart a race if you lose, so you'll need to complete all races on the first try. Finally, a 2-player mode is included.

Three different characters are included, each with distinct strengths and a special weapon. Between races, you can upgrade your chosen character. Saving is possible through passwords, and both your current upgrades and unlocked tracks will be remembered.
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Monday, May 9, 2016

Wednesday, March 16, 2016

Road rash versions comparison


Let's get the short comparison on different versions of Road rash.

1. Gameboy 0:46

2. Gameboy Color 3:28

3. Game Gear 6:12

4. Sega Master System 8:54

5. Playstation Portable ( EA Replay ) 11:39

6. Amiga 14:20

7. Genesis / Mega Drive 17:04

8. Sega CD 19:47

9. 3DO 22:21

10. Sega Saturn 25:05

11. Playstation 27:48

12. Windows 30:31

Wednesday, March 9, 2016

Road Rash: Jailbreak

Road Rash: Jailbreak is a racing video game developed by EA Redwood Shores for the PlayStation version and Magic Pockets for the Game Boy Advance version and published by Electronic Arts for PlayStation in 2000 and Game Boy Advance and in 2003.


The game plays similarly to previous games developed in the Road Rash series, which involves the player racing theirmotorcycle against other motorcyclists. Gameplay favors an arcade-like style, with little emphasis on realism. While racing, the player has the option of punching, or using weapons to attack other opponents, to slow down their progress. The ultimate goal is to place first in the race in order to earn points to upgrade the player's weapon and nitro. Conversely, the worst quote is to finish last, which doesn't earn points, or be stopped by police officers, where the player actually loses points. Despite sharing many characteristics with past games in the series, Road Rash Jailbreak puts a stronger emphasis on the racing aspect of the game, and less on combat.


The individual courses for the game are pieced together from a larger system of interconnected grids of roads. Courses may overlap common segments of other tracks, but often have different start or end points, or have the player turning down alternate routes. The modes on Road Rash Jailbreak are: Jailbreak, Five-O, Time Trial, Cops and Robbers, Skull-to-skull, and Sidecar mode.

Source: en.wikipedia.org

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