Wednesday, February 24, 2016

Road Rash 64



Developer(s)         Pacific Coast Power and Light
Series                    Road Rash
Platform(s)            Nintendo 64
Release date(s)
                              NA August 31, 1999
                              EU December 17, 1999
Genre(s)                Racing
Mode(s)                Single-player, multiplayer.


Road Rash 64 plays similarly to previous games developed in the Road Rash series, which involves the player racing their motorcycle against other motorcyclists. While racing, the player has the option of punching, or using weapons to attack other racers, to slow down their progress. The ultimate goal is to place first in the race, and do damage to others, in order to gain more money to upgrade the player's motorcycle. Conversely, the worst scenario is to be "busted" by police officers, who intervene when situations get too hectic or racers damage them, which costs the player money. If the player was unable to afford the fine, that game is over. In a similar situation, it was also possible to lose without getting busted; should a player's damages become sufficiently acute the motorcycle would be sent to a mechanic who would charge for parts and labor in order to get back into the game. Being unable to afford the mechanic's bill had the same consequences as being busted and unable to pay.



Unlike past games in the series, which used a single long road in independent locales, the game took place on routes laid out through an interconnected road system. The race routes were pieced together from branching road segments.

Source: wikipedia.org

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